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Sound Design
Game Audio Implementation and Optimization
Middleware
Audio Programming
Audio Hardware
Mixing, Recording, Foley
5.1 Surround, Binaural, Ambisonics, Dolby Atmos

Hello there!

I'm Edwin Molano, currently studying Sound Design and Game Development at DAE Howest in Belgium, a top-ranking institution recognized by the Rookie Awards, in addition, I am currently participating on the Erasmus+ exchange program at the University of Skövde

My passion for audio, fueled by my background as a guitarist and music producer, naturally led me to combine it with my love for video games.

When tackling any project, I prioritize capturing its essence, relevance, and storytelling elements to enhance the overall experience.

Feedback is invaluable to me, as I believe it's essential for growth in the gaming industry. Please, feel free to share your thoughts!

DAW

Reaper

Ableton Live Studio

Pro Tools

FL Studio

Adobe Audition.

Other tools

Perforce

Visual Studio

Arduino IDE 

PureData

 Autodesk Maya

 Houdini

 Photoshop

 Substance 3D Painter

Middleware

Wwise

FMOD

Audio Hardware

Yamaha MX12

Digico SD9

AEQ Capitol IP

D&R Airlab Mk2

RME Fireface UFX III

Zoom H8 recorder

Engine

Unreal Engine

Unity

Programming

C++

C#

Python

My CV

Contact

Thanks for your message!

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