Sound Design
Game Audio Implementation and Optimization
Middleware
Audio Programming
Audio Hardware
Mixing, Recording, Foley
5.1 Surround, Binaural, Ambisonics, Dolby Atmos
Hello there!
I'm Edwin Molano, currently studying Sound Design and Game Development at DAE Howest in Belgium, a top-ranking institution recognized by the Rookie Awards, in addition, I am currently participating on the Erasmus+ exchange program at the University of Skövde.
My passion for audio, fueled by my background as a guitarist and music producer, naturally led me to combine it with my love for video games.
When tackling any project, I prioritize capturing its essence, relevance, and storytelling elements to enhance the overall experience.
Feedback is invaluable to me, as I believe it's essential for growth in the gaming industry. Please, feel free to share your thoughts!
DAW
Reaper
Ableton Live Studio
Pro Tools
FL Studio
Adobe Audition.
Other tools
Perforce
Visual Studio
Arduino IDE
PureData
Autodesk Maya
Houdini
Photoshop
Substance 3D Painter
Middleware
Wwise
FMOD
Audio Hardware
Yamaha MX12
Digico SD9
AEQ Capitol IP
D&R Airlab Mk2
RME Fireface UFX III
Zoom H8 recorder
Engine
Unreal Engine
Unity
Programming
C++
C#
Python