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Blind Forest
Date
January 2024
Software used
Unreal Engine 5
Reaper
I developed this game in Unreal Engine 5.2, for my Exam of In-Engine Audio Implementation.
I used free art assets from the marketplace and scripted with blueprints the mechanics of the gameplay myself.
The core of the experience is built around the idea of making noises to be able to reveal the map, and use your instincts to find your next objective while exploring this sinister forest..., but be careful, others have tried to escape from here before, you need to take care of your sanity level by not staying too much time in the dark, or you will become one of them.....
I made procedural wind using metasounds, where I can control the whistling sharpnes with a variable, which is basically a filter applied to a pink noise generator.