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Pooping Birds

Date

January 2024

Software used

Reaper
Unreal Engine 5

For the sfx, I aimed for a cartoony feel since the game was stylized, and implemented it In-Engine.

I experimented with metasounds to create the engine of the plane, having a variable that controls the pitch and playback rate of it.

I collaborated on the sound and music part for this game developed by the artist:
https://www.artstation.com/gabrielestefanellimatteo

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