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Pooping Birds
Date
January 2024
Software used
Reaper
Unreal Engine 5
For the sfx, I aimed for a cartoony feel since the game was stylized, and implemented it In-Engine.
I experimented with metasounds to create the engine of the plane, having a variable that controls the pitch and playback rate of it.
I collaborated on the sound and music part for this game developed by the artist:
https://www.artstation.com/gabrielestefanellimatteo
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